Jamaica Welcomes Two Millionth Stopover Visitor

first_imgPhoto: JIS PhotographerTourism and Entertainment Minister of Tourism, Hon. Dr. Wykeham McNeill (second right), welcomes the two millionth stopover visitors to the island, Alexis Grenier (3rd left) and husband, Craig Greiner (3rd right), from Boston, Massachusetts, USA, after they disembarked the American Airlines flight on which they and other passengers arrived at the Sangster International Airport in Montego Bay from Miami, Florida, on Sunday (December 29). Also sharing the occasion are: Tourism Director, John Lynch (left); State Minister for Tourism and Entertainment, Hon. Damion Crawford (2nd left); and Montego Bay’s Mayor, Councillor Glendon Harris. RelatedMinister McNeill Satisfied with Progress of Infrastructure Works in Ocho Rios Story HighlightsAmerican couple, Alexis and Craig Greiner of Boston, Massachusetts, had the distinction of being the visitors enabling Jamaica to achieve this milestone in 2013.The Greiners were welcomed by an official delegation, headed by Tourism and Entertainment Minister, Hon. Dr. Wykeham McNeill.Dr. McNeill pointed out that efforts to increase visitor arrivals were also underpinned by a major thrust to attract investments in the sector. FacebookTwitterWhatsAppEmail RelatedGrowth in Tourist Arrivals Expected To Continue Jamaica Welcomes Two Millionth Stopover Visitor TourismDecember 30, 2013Written by: Glenis A. Rosecenter_img Related$400M Project to Transform Ocho Rios Advertisements Jamaica recorded a landmark achievement on Sunday, December 29, when the island welcomed two million stopover visitors for the first time in the tourism industry’s history.American couple, Alexis and Craig Greiner of Boston, Massachusetts, had the distinction of being the visitors enabling Jamaica to achieve this milestone in 2013, after they and other passengers disembarked American Airlines flight 380 which arrived at the Sangster International Airport in Montego Bay from Miami, Florida.The Greiners were welcomed by an official delegation, headed by Tourism and Entertainment Minister, Hon. Dr. Wykeham McNeill, who presented them with gifts and other memorabilia to commemorate the occasion.Dr. McNeill was accompanied State Minister, Hon. Damion Crawford; Director General in the Ministry, Carolle Guntley; Tourism Director, John Lynch; Montego Bay’s Mayor, Councillor Glendon Harris; and other industry stakeholders and representatives.Addressing a welcome reception at the airport, Dr. McNeill said despite challenges which Jamaica’s tourism industry has encountered, particularly over recent years, stopover arrivals have grown steadily.He noted that upwards of a 20-year period, since 1955, stopover visitor arrivals had grown four and half times, moving from nearly 87,000 to almost 396,000.“In the course of time, Jamaica has become an iconic brand in the travel industry, achieving name recognition in almost every nation on earth. Certainly, Jamaica remains high on the aspirational lists of consumers the world over. We feed these aspirations by our marketing efforts, the excellence of which we have consistently earned admiration and recognition,” the Minister said.Dr. McNeill pointed out that efforts to increase visitor arrivals were also underpinned by a major thrust to attract investments in the sector, particularly in infrastructure development, focusing on providing additional hotel rooms. This, he added, was complemented by “unprecedented” public sector investment in infrastructure, which produced a burgeoning growth in the country’s hotel room inventory.“As a result, by 2003 our arrivals had gathered real momentum and flew past the million mark, receiving 1.3 million stopover visitors in that year. Today, 10 years later, we mark the arrival of our two millionth stopover visitor, something we achieved in 2003’s cruise arrivals,” he stated.The Minister said Jamaica’s attainment of these milestone achievements, has resulted in the island being established as a major centre for hotel development, “to the extent that our hotel developers have been successful at developing international brands that have driven growth here, at home, and in several other places in the region.”He informed that those developments have stimulated growth in the attractions sector, thus making Jamaica the destination in the region offering the widest variety of attractions and activities for stopover and cruise ship visitors.Dr. McNeill said as Jamaica enters 2014 on the momentum of a highly successful year in tourism recorded in 2013, the Ministry will be “moving aggressively” to drive growth in other sectors through stronger and deeper linkages forged between tourism and those industries. Additionally, he assured that the Ministry’s efforts to explore and tap into new markets will continue, “while working to build even greater momentum in our traditional markets.”“Our geographic location, the natural beauty of our island, our rich and vibrant culture, and our colourful history have all been factors in this success. But none more so than the Jamaican people themselves, who have infused Brand Jamaica with warmth, humor and a unique flair for hospitality that remains unchallenged.  I, therefore, take this opportunity, as we greet our two millionth stopover visitor, to thank all those who have contributed to this achievement. Let us look forward to building on this achievement to make occasions like this an annual feature of the industry,” Dr. McNeill said. Jamaica Welcomes Two Millionth Stopover VisitorJIS News | Presented by: PausePlay% buffered00:0000:00UnmuteMuteDisable captionsEnable captionsSettingsCaptionsDisabledQualityundefinedSpeedNormalCaptionsGo back to previous menuQualityGo back to previous menuSpeedGo back to previous menu0.5×0.75×Normal1.25×1.5×1.75×2×Exit fullscreenEnter fullscreenPlaylast_img read more

Preview: James Tour Asks Brian Miller About Ice, Entropy, and the Origin of Life

first_imgA peek at Dr. Miller’s answer is here: Jane Goodall Meets the God Hypothesis Email Print Google+ Linkedin Twitter Share Photo credit: Jan Antonin Kolar via Unsplash.We’re looking forward to an online dialogue TODAY between Rice University chemist James Tour and Discovery Institute physicist Brian Miller. Times and a link are below. In a preview, they discuss ice, entropy, and the origin of life. Professor Tour asks: Watch the online conversation right here today — 5 pm Pacific time/8 pm Eastern. Of course, it’s free: Evolution Tags”building blocks” of lifeabiogenesisBrian MillerChemistryDiscovery InstituteentropyiceJames Tourorigin of lifepre-biologyRice Universitythermodynamics,Trending Email Print Google+ Linkedin Twitter Share A Physician Describes How Behe Changed His MindLife’s Origin — A “Mystery” Made AccessibleCodes Are Not Products of PhysicsIxnay on the Ambriancay PlosionexhayDesign Triangulation: My Thanksgiving Gift to All Our Debt to the Scientific Atheistscenter_img But systems do move from high to low entropy states, for example ice. Can you explain to the average listener the difference between what happens with ice and the requirement for life and how all that relates to pre-biology, life’s building blocks, and the requirement for life in the first place where abiogenesis is before biology takes over. This is the origin of life. How did that first living system form? Share Intelligent Design Preview: James Tour Asks Brian Miller About Ice, Entropy, and the Origin of LifeDavid KlinghofferDecember 4, 2020, 6:28 AM Thanks to Professor Tour’s Science & Faith podcast for sponsoring the discussion on “Thermodynamics & the Origin of Life.” “A Summary of the Evidence for Intelligent Design”: The Study Guide Origin of Life: Brian Miller Distills a Debate Between Dave Farina and James Tour Congratulations to Science Magazine for an Honest Portrayal of Darwin’s Descent of Man Recommendedlast_img read more

“For the consumer, Xbox Game Pass is fantastic. For retail, it just kills us outright”

first_img 5Sign inorRegisterto rate and replyShow all comments (10)Steve Ellis Managing Director / Programmer 3 years ago I’d love to sympathise but I can’t quite get there. Retail has spent around two decades starving publishers and developers of revenue through pre-owned sales. They didn’t even slightly care about the damage they were doing to the industry – to the very companies who create the games that they sell. Now the shoe is on the other foot, they’re crying foul.Retailers, please switch off the lights and close the doors on your way out. The industry will thrive without you… 3 years ago @AbdulBasit Saliu: Not a real surprise, Microsoft developed the original Netflix Streaming app and backend. 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. 1Sign inorRegisterto rate and replyRichard Browne Head of External Projects, Digital Extremes3 years ago I spent a great deal of my youth in my local game store Ram Electronics, talking nothing but games, playing all the new releases on every platform they had. Spending Saturday in their after being at school was the highlight of my week ; indie game stores rock. With all that said I don’t suppose anyone with a bucket caught the dripping irony of complaints about it hurting the second hand market did they?Now Indies doing it honestly hasn’t been the problem, the problem has been the major retailers like Gamestop and GAME reselling games, making it a cultural norm and having major ramifications on the line up of product we see in the store today. If Indie Shops want to point fingers at this decision, point it at high street chains, not Microsoft. 1Sign inorRegisterto rate and replyRichard Westmoreland Senior Game Designer, Codemasters Birmingham3 years ago Diversify or die. You can’t blame Microsoft or Millenials for this, it’s the future. The market for physical games was always going to shrink – It happened with music, it happened with film, it will happen with games.I’ve not been to a retail game store in years. Why would I? Digital games give me access to my library no matter where I am, for everything else Amazon will send me it, for less money, and with next day delivery. With cross-play I can play my games on my work PC and at home on my Xbox and I’m happy to pay the premium for that!I get that they’ll be resistance from those of us who have grown up with games being a physical thing you own, but it’s the age of streaming now. You don’t pay for a product, you pay for the experience. 3Sign inorRegisterto rate and replyAbdulBasit Saliu Mechanic, Flowmotion Entertainment Inc3 years ago Fun Fact: Microsoft’s President Brad Smith is on Netflix board, and this is “The Netflix model” in gaming. Long Live Netflix! 1Sign inorRegisterto rate and replyJeff Kleist Writer, Marketing, Licensing 3 years ago While I can kind of understand the retailer’s(in general) complaints on this issue, there’s a few reasons why I have no sympathy for them. First, all the retailers that complained in this story said that the majority of their video game sales comes from PlayStation products. So this isn’t likely to affect them much, if at all.And second, and much more importantly, it’s not like Microsoft has stopped selling physical copies of their games. All their first party games that are launching on Game Pass will be launching SIMULTANEOUSLY with physical copies. Plus, it’s not like the 30-45 million Xbox One owners are ALL going to subscribe to Game Pass. Microsoft would be lucky to even get half those customers, which means there will be plenty of customers that still want to buy physical copies. 1Sign inorRegisterto rate and replymr mann game character, Moonfrog Labs3 years ago This feels like the same thing that happened when the candle store complained about the light bulb store destroying their business. Sorry Gamestop, you are slowly becoming the candle store. Change or be obsolete. 0Sign inorRegisterto rate and replyPaul Jace Merchandiser 3 years ago Music stores had a culture of going there, listening to stuff and buying it.This culture is gone.Video rental stores had a similar culture.Wiped out.Video game stores are next on the list. 0Sign inorRegisterto rate and replyJeff Kleist Writer, Marketing, Licensing “For the consumer, Xbox Game Pass is fantastic. For retail, it just kills us outright”Independent games stores debate the impact of Microsoft’s decision to add new first-party releases to its subscription serviceJames BatchelorEditor-in-ChiefMonday 29th January 2018Share this article Recommend Tweet ShareCompanies in this articleXboxLast week, Microsoft announced all new first-party releases would be included in the subscription-based Xbox Game Pass service from launch – including the upcoming Sea of Thieves, Crackdown 3 and State of Decay 2.It’s a bold move that prompted plenty of discussion around the platform holder’s long-term strategy, with our own Rob Fahey suggesting this may help Xbox catch up to Sony’s market-dominating PlayStation 4 while Chris Dring posited that this could be a sign of Microsoft preparing for a post-console future.Another notable reaction was that of Austrian retailer Gameware, which declared it will no longer stock Xbox products as a result. The argument is that if every Xbox sale essentially equips customers with access to a service as increasingly comprehensive as Game Pass, repeat business with those customers is minimal – why would they head to Gameware when they can subscribe and receive new Xbox releases automatically?”Essentially, it’s made [our Xbox business] worthless overnight… Why should we support them if we’re going to get very little out of it?” Stuart Benson, Extreme GamezIt’s easy to dismiss this as an extreme reaction, but GamesIndustry.biz has been speaking to various UK independent retailers and many of these businesses are just as unhappy.”Essentially, it’s made [our Xbox business] worthless overnight,” Stuart Benson of Leicestershire store Extreme Gamez tells us. “You’ve got the whole section sat there, and why would people buy a £12 to £15 second-hand game when they can just pay a tenner and get a massive catalogue of titles to keep them going? Effectively overnight they’ve wiped massive value off our company and made it not worth doing. “Why should we support them and sell their consoles and accessories if we’re going to get very little out of it? We don’t make anything off their digital selection. It’s pretty pointless. We might as well go where we’re supported, which is Sony.”Like Austria’s Gameware, Extreme Gamez now no longer plans to stock Xbox products. Benson adds: “I’ve got no hardware left, no control pads – and I’m not going to do an order now. I would have restocked normally, but now there’s no incentive for me to do so unless I get something dirt cheap. “It’s very frustrating, but we can see they don’t care about retail business in the slightest. We got a lovely little plaque last year saying we’re official Microsoft stockists, and that’s a lovely token gesture – but for what reason, because they don’t support us?”The inclusion of new releases has made Xbox Game Pass more appealing to consumers, but damaged the business for some independent retailersStephen ‘Stan’ Stangroon of Cornish indie Stan’s Games agrees, adding: “If they’re going to do this, I won’t bother [stocking Xbox]. You only make £3 or £4 on Xbox games like the new Monster Hunter, if you’re lucky.”They’ll kill the second hand market. I reckon even the public won’t like it in the end – I sold a Monster Hunter this morning and the bloke’s already brought it back.””It’s tough justifying to a customer why a game is £49.99, and this isn’t going to help.” Nick Elliott, Barkman ComputersSholing Video’s Paul Lemesurier says it’s “hard to not have the same stance as the Austrian retailer”, especially when he feels unsupported by companies such as Exertis, Xbox’s UK distributor. “Game Pass will have an effect on all first-party titles,” he says. “We have already told Exertis we will not be stocking Sea of Thieves at all. Why bother when supermarkets will throw it out less then cost, online e-tailers will break street dates – which are a joke – and ship up to five days before release cheaper than us, and now Microsoft is throwing it on Game Pass for a tenner.”Chris Bowman from Console Connections in County Durham asserts that indie retailers “cannot remain profitable by selling Microsoft gift vouchers”, and that he hopes Sony continues to support the High Street the same way it has in the past – something he believes will help grow their “already dominant market share.””People still want boxed product but with the price of an Xbox Game Pass, how long will they continue to do so?” he says. “If Sony and Nintendo were to follow suit, it’s game over.”Barkman Computer’s Nick Elliott notes that while Microsoft hasn’t “killed off boxed game sales overnight”, the Game Pass has “certainly put a dent in the business”. He argues that when retailers sell games hardware, it is largely an investment into a future customer that will hopefully return to the store to buy games for that system and perhaps accessories.”Anyone with any sense could have seen something like this coming since Microsoft’s fabled first press launch with their ‘no second-hand games’ policy” Stuart Walker, Insane Games”Without that possibility, there is little benefit in allocating our resources to a dead-end-sale,” he says, adding that he also doesn’t plan to stock Xbox products in future. “We will only support manufacturers and publishers who support us. If a customer comes into a retail store, and the retailer has a choice between selling an Xbox where they would never sell them anything again or a PS4 where they had a chance of some attach rate, they would surely sell them a PlayStation.”Elliott also warns that, depending on the success of Game Pass, his store may not even stock certain third-party titles: “We’ll be cautious about investing in software titles that are featured – or may be featured – in the scheme. We may insist on more favourable terms from the publishers. “As a retailer, we do an awful lot of back catalogue. That’s our mainstay, because chart is such a fragmented market. We do a lot of niche titles that obviously won’t end up on Game Pass because they’re a bit too specialist.”Sea of Thieves’ beta is only open to those who pre-ordered digitally, which indie retailers take as further proof of Microsoft’s lack of support for themOf course, a handful of independent retailers refusing to stock Xbox consoles and software is unlikely to damage Microsoft in the long-run. Lesmesurier suggests more extreme action may have more of an impact, calling on larger retailers to take a similar stand.”The whole industry should stop stocking Microsoft products,” he says. “But that won’t happen when most answer to shareholders and only care about the end-of-year bonus. “It’s only a matter of time before publishers monopolise the direct sale of games. Ultimately consumer buying habits will dictate its success or failure, not retail.” Robert Lindsay, Games Centre”They will be the ones to suffer the most when this industry is digital only. No one will walk into a store and pick up a digital copy when you don’t have to leave your house to do so. As it is currently, people still want tangible copies, not a digital copy that – at Microsoft’s discretion – can be blocked if you happen to fall foul of Xbox Live rules or fail to launch if servers are down.”It could be argued that Microsoft’s decision to include new first-party titles day-and-date with Xbox Game Pass is perhaps a sign of dwindling confidence in its current line-up. By including the hard-to-define Sea of Thieves or the long-delayed Crackdown 3 in its service, consumers unwilling to invest full price in a standalone copy may try them through the service.And Elliott argues this is even more likely now these games are included in the pass, with Microsoft essentially damaging its own launch sales.”It devalues their products and their offering,” he says. “If they’re saying their products are only worth £10 per month, why not release it in a physical form at £29.99? It’s tough justifying to a customer why a game is £49.99, and this isn’t going to help.”For every 20 PlayStation titles we sell, we only sell one or two Xbox titles. It’s not going to hit our bottom line massively.” Christian Le Cornu, Seedee Jons”I wonder who Game Pass is aimed at? Is it aimed at the hardcore gamer? It’s quite a big ticket to get into. £10 per month is a lot. If you look at what people are charged for on a monthly basis: Amazon Prime, Netflix, Spotify, whatever your TV provider is – and you’re already up to £20 to £30 with those. In the current economy, are you able to do another £10 per month?”Christian Le Cornu, manager of Jersey-based indie Seedee Jons, believe it’s only the “die-hard Xbox fans” who are likely to sign up to Game Pass, and because first-party releases tend to be few and far between, the real impact is unlikely to be as severe as some might think.”If Microsoft’s games line-up were stronger, if someone big like Ubisoft started doing this, then yeah, that would be a cause for concern,” he says. “So I’m not overly worried about it. It’s just a trend, it’s where things are going forward.”The Xbox Game Pass is primarily made up of back catalogue titles, which is what many indie stores rely on to stay afloatSeedee Jons is one of the indies we spoke to that still plans to stock and sell Xbox – “We’re not in the habit of cutting our nose off to spite our face,” says Le Cornu. This is largely because these retailers don’t believe even the complete loss of Xbox consumers would hinder their business significantly. The UK games scene is dominated by PlayStation – with UKIE revealing to GamesIndustry.biz that it accounted for half of all physical game sales last year.”To be honest with you, our sales are quite predominantly PS4 – the ratio is something like 5 to 1,” says Steve Walker of Somerset store Insane Games. “So yes, I can see it making quite a big impact to Xbox gaming in general, but I don’t think it will affect our company as much.””If they’re going to do this, I won’t bother [stocking Xbox]. You only make £3 or £4 on Xbox games like the new Monster Hunter, if you’re lucky” Stephen Stangroon, Stan’s GamesLe Cornu agrees: “For every 20 PlayStation titles we sell, we only sell one or two Xbox titles. It’s not going to hit our bottom line massively.”Regardless of where they stand on what the news means for the future of indie retail, most stores we spoke to remain unsurprised by Microsoft’s decision, observing that it harks back to the very origins of its current console.”Anyone with any sense could have seen something like this coming since Microsoft’s fabled first press launch with their ‘no second-hand games’ policy,” says Walker. “They’ve made it clear from the offset of the Xbox One that this is the route that they want to go down – it’s only now becoming clear how they’re going to go about doing that. They’ve started to put their cards on the table.”Bowman agrees: “It was Microsoft’s intentions from the outset in this generation, but it is only now it has become a realisation. Look back at the launch and how damaging it was when they announced you couldn’t share your games or even trade. The uproar from retail was huge – where would that leave indies that trade games to make up the margins? Independents have been shunned in favour of supermarkets and onliners. It is becoming apparent we do not figure in Microsoft’s strategy any more.”Robert Lindsay, who heads up successful Scottish chain Games Centre, believes not only was this development inevitable for Microsoft’s business, but also the games industry in general and fully expects more platform holders and publishers to follow suit.”There is way more to this story than just the Xbox Game Pass. All the game companies are guilty of failing to support indies and offer a level playing field” Paul Lesmesurier, Sholing Video”Of course it will have an impact on traditional retailers, but digital sales have been steadily eating into physical sales for a long time now,” he says. “It’s only a matter of time before the publishers turn the screws even tighter and monopolise the direct sale of games.”As a retailer, we are always against anything that takes away business, but ultimately consumer buying habits will dictate its success or failure, not retail.” Le Cornu adds: “I think it’s the way things are going. If you look at the trends of the last five or ten years in music, film, TV – we’ve seen Netflix, Apple Music, Spotify and even things like EA Access. It’s just the way forward. “Sea of Thieves is a good example – you only get to do the closed beta if you pre-ordered it digitally. So the beta doesn’t account for indie sales. That’s an example of how they’re… not shutting us out exactly, but they’re not making life easy for us.”Multiple retailers will no longer stock the Xbox One console, citing that they will be unlikely to sell more games to those customers in futureAnd while indie retailers understand the appeal of such a scheme from Microsoft’s perspective, they also see why such a service could be beneficial to the customers they may or may not lose.”From a consumer point of view, it’s actually quite a good offering,” says Walker. “We might see some people defecting from PS4 to Xbox One because of this – which would obviously hurt us going down the line.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Benson adds: “For the consumer, it’s absolutely fantastic. For us in retail, it just kills us outright.”Lesmesurier concludes by highlighting Microsoft’s Game Pass strategy as just the tip of the iceberg when it comes to the challenges indie retailers face. This single service may not have the detrimental impact some may predict, but the ongoing digital trend and lack of support for independent stores is making business beyond difficult for certain companies.”We have been in this industry for 35 years, have seen the changes across all generations – there is way more to this story than just the Xbox Game Pass,” he says. “All the game companies are guilty of failing to support indies and offer a level playing field. Give it a few years and it will be only supermarkets stocking FIFA and COD.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesApple questions credibility of Xbox testimonyiPhone maker asserts that Microsoft did not produce evidence to back Lori Wright’s claims of unprofitable consolesBy James Batchelor 2 days agoEpic pushed for subscription-free multiplayer on Xbox ahead of Apple battleCEO Tim Sweeney told Xbox boss Phil Spencer that “certain plans for August” would create an “extraordinary opportunity”By James Batchelor 7 days agoLatest comments (10)Klaus Preisinger Freelance Writing 1Sign inorRegisterto rate and replyJeff Kleist Writer, Marketing, Licensing 3 years ago @Richard Westmoreland: this issue isn’t whether the physical market is going to shrink, it’s the game market, and the ability to have a diverse set of offerings people actually can discover. The millennials allergy to socialization, to physical stores and such hampers thst ability because your peer group bubble is rarely penetrated.And these kids aren’t even paying the price of a movie ticket for experience, and that particular experience they have on their laptops instead of a social setting. Probably the single biggest reason outside of translation issues comedies are so dumb these days. Instead of being wit based it’s all slapstick and gross out. Because those play better while you’re on your phone and bare,y paying attention. 3 years ago @Klaus The tradition of “buying it” is the issueMillennials grew up stealing everything. They value convienience, not ownership.The malls are dying, and kids don’t get drivers licenses because first and foremost, desperate adults have taken their entry level jobs, but because they have phones and Facebook and don’t need to go anywhere to privately hang just with their friends.The real issue of the digital culture is discovery. Without that record shop, and with the clustering of interests, it’s hard for the new and unusual to penetrate without prior approval of the peer group. You u don’t discover something new because the guy at the store put in a new CD (or equivalent). Browsing is dead, and that’s a real problem for the entire entertainment industry.People need to remember, this was NOT Microsoft’s goal in 2013It was simple. All games would go through an online serial registration to lock a copy of the game to your account. This copy could be bought, sold, traded, or lent. The translations of buying and selling wee subject to fees to the seller, a potion of which would be returned to the studio in question, to defeat the Gamestop issue. Any retailer could sign up and be part of it This was #1 on the request list of developers and Sony panicked when their total lockout of used game discs through burning an RFID chip roved to be anti competiton for this system. This same POS integration Gamestop, Best Buy and Walmart had already signed up for had a big advantage for them. They could sell Xbox credit, Gold, and games directly into your account, eliminating the need to deal with inventory and customer confusion. That’s #1 on their list, zero shelf space, zero stocking, nearly pure profit.Frankly, I think the next big thing in this system should be download stations in stores, where users can acces the current updated game code which is then “blessed” and completed in a comparably small download for those in bandwidth challenged areas. Since it can’t store the entire library, you’d also be able to order games pushed to your local kiosk. Blessed, reusable 128GB USB keys would do it for most people. Big game releases and the store already has a bucket of them ready to swap for the blanks.last_img read more

M7 weighs up REIT launch

first_imgWould you like to read more?Register for free to finish this article.Sign up now for the following benefits:Four FREE articles of your choice per monthBreaking news, comment and analysis from industry experts as it happensChoose from our portfolio of email newsletters To access this article REGISTER NOWWould you like print copies, app and digital replica access too? SUBSCRIBE for as little as £5 per week.last_img

CMA CGM handles yacht shipment

first_imgOn behalf of Aurora Yacht Logistics, seven motor yachts were loaded onto the CMA CGM container vessel, Petronia, for transportation on its Panama service.Six of the yachts were loaded as breakbulk at Brisbane and one at Sydney. They were all secured on steel cradles on the bed of 40 ft flatracks.The yachts ranged between 12 m to 24 m in length.www.cma-cgm.comlast_img

Report: Cirencester Town 3-1 City U18s

first_imgThe Under-18s group entered the competition at the quarter-final stage and made a good start when Sam Bell put them ahead at the Corinium Stadium on Tuesday night (December 3rd).It came after good defensive work from James Taylor allowed him to break forward and link with Tommy Conway. He put Bell through on goal who proceeded to take the ball around the goalkeeper and slot home.Both Conway and Bell had further chances to increase the lead before half-time but the youthful City side struggled after the break when they couldn’t keep the same quality of possession.Cirencester equalised just before the hour-mark when a free kick rebounded off the crossbar and struck Bell on the goalline. The referee awarded a penalty for handball, from which the home scored.Cirencester broke away, cutting in off the left to pick out the bottom corner to go 2-1 ahead, before the hosts scored another penalty following a trip from Josh Owers.Alex Ball’s side spurned several chances to get back into the game through a combination of poor finishing and good defending from Cirencester.last_img read more